Pebble
Night sky with rock formation

Companions that turn learning into adventures.

Discover

Grow curiosity,
Build confidence.

Most kids' content is built to keep them watching.

Pebble is built to keep them curious.

Join the waitlist

A typical session with Pebble:

Interest selection screen

Start with their interests

Animals, space, inventions, strange facts, big questions. Pebble can cover it all.

Follow their curiosity

Pebble turns their questions into playful stories, discoveries, games, quizzes and mini adventures.

Dinosaur discovery story
Exploration activities

Keep Exploring

Every session leads to new custom activities generated for your kid. If you want, you can brief Pebble to generate the next adventure.

Stay in the loop

After each session, we send you a summary of what was discussed, learnt, and some insights on what might engage your kid

Join the waitlist
"Vivian loved it and I struggled to get her off the app, she enjoyed the interactions. (...) As a parent, it's a better alternative to watching tv even though we try to reduce screen time and use books etc."

Christina, mum of Vivian (10)

"My daughter was engaged because it interacted with her. It also required her to not stare at the screen the whole time"

Nick, dad of Camilla (6)

"It definitely invokes curiosity in my daughter! She is working on the Future Cities project - and conversations with pebble helped her make her thoughts clear!"

Mansi, mum of Nina (11)

"We enjoyed the interactive element the most and it was really cool that Pebble could respond to what the boys liked/their ideas and then created new games to match."

Matt, dad of Franck and Tim (5 and 7)

"Infinite ways to learn"

Leo, dad of Jason (6)

"Personalized learning with tangible educational progress that is the most fun kids have had in a long time"

Dona, mum of Iris (7)

"Better and safer than online games"

Nicole, mum of Sunny (7)

"Vivian loved it and I struggled to get her off the app, she enjoyed the interactions. (...) As a parent, it's a better alternative to watching tv even though we try to reduce screen time and use books etc."

Christina, mum of Vivian (10)

"My daughter was engaged because it interacted with her. It also required her to not stare at the screen the whole time"

Nick, dad of Camilla (6)

"It definitely invokes curiosity in my daughter! She is working on the Future Cities project - and conversations with pebble helped her make her thoughts clear!"

Mansi, mum of Nina (11)

"We enjoyed the interactive element the most and it was really cool that Pebble could respond to what the boys liked/their ideas and then created new games to match."

Matt, dad of Franck and Tim (5 and 7)

"Infinite ways to learn"

Leo, dad of Jason (6)

"Personalized learning with tangible educational progress that is the most fun kids have had in a long time"

Dona, mum of Iris (7)

"Better and safer than online games"

Nicole, mum of Sunny (7)

Join the
Pebble
Pioneers.

Pebble is still early and we're building it with a small group of thoughtful families who want something better than passive screen time.

As a Pebble Pioneer, you'll get: free early access, first looks at new adventures and features, a direct hand in shaping what Pebble becomes.

If you have a wildly curious child aged 6–12, we'd love for you to join us.

Join the waitlist

We are assembling a group of parents, teachers, engineers, designers, and artists who believe childhood deserves better technology.

Not louder. Not stickier. Better.

Dream Team.

The Pebble team

Lionel Cofounder CEO

Raised in a family of teachers between Austria, France and Italy. Spent the past decade building and launching products at the intersection of deep tech and consumers. Creative technologist, (very) average surfer.

Max Founding Engineer

Former waterpolo player turned engineer. Taught himself to code at 8, he knows firsthand how far curiosity can take a kid. He's also still trying to figure out why Boulder has an Australian accent.

Guillaume Cofounder CPTO

Dad of two, spent his career building large scale products at the edge of technology. Don't tell Juno but his master plan is to teach her to rockclimb and hike so that they can adventure in the wild together when she's a teen.

Juno

Guillaume's daughter, moonlights as our Kid in Residence. She's adamant that Pebble needs a mini game where you find stars in the night sky. Oh and you should also be able to have a pet.

Supported by world-class advisors and researchers from:

Our principles.

Curiosity over clicks

We don't design to keep kids quiet or endlessly occupied.

Safety First

Age-appropriate experiences, safeguards, and parental controls matter from day one.

AI isn't the boss

Pebble uses AI to guide exploration, not replace parents, teachers, or good judgement.

Made with care

Kids can tell when something wasn't really made for them. So can you.

Childhood is a brief and brilliant kind of magic.

A time to ask endless questions, chase ideas, and meet the world with an explorer's spirit.

It should be brave, safe, full of wonder, and maybe a little mischief.

But not all technology treats childhood that way.

Too often, screens distract rather than inspire, keep kids quiet instead of curious, fill time instead of nourishing it. As parents, we're forced to choose between convenience and quality.

We deserve better. Our kids deserve better.

That's why we're building Pebble, a world for learning companions that are always ready for the next "Why?", where screen time is meaningful, never mindless.

This is tech worthy of childhood.

Learning kids will love, and grown-ups can trust.

This is Pebble.

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Pebble character waving